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Creators/Authors contains: "Kristina Miller and Sayan Mitra"

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  1. Multi-player games with lexicographic cost functions can capture a variety of driving and racing scenarios and under certain conditions are known to have pure-strategy Nash Equilibria. The standard Iterated Best Response (IBR) procedure for finding such equilibria can be slow because, in general, computing the best response for each agent involves solving a non-convex optimization problem. In this paper, we introduce a type of game which uses a lexicographic cost function. We show that for this class of games, the best responses can be effectively computed through piece-wise linear approximations. This in turn enables us to approximate the Nash Equilibria using a linearized version of IBR. We show that the gap between the linear approximations returned by our linearized IBR and the true best response drops asymptotically. We have implemented the algorithm and our experiments show that it can find approximate Nash Equilibria for handful of agents driving in realistic scenarios in less than 10 seconds. 
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